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Thread Statistics | Show CCP posts - 31 post(s) |

Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 18:29:27 -
[1] - Quote
In regards to time limited SKINs: "we want the SKINs you find in-game to retain their ISK value by preventing market saturation over time"... so is this admitting that all the permanent SKINs will lose their ISK value over time due to market saturation?
Maybe the solution to the "losing value over time due to oversaturation" could be fixed by not making them permanent to the account, but instead making a Rig slot or a new Module slot for the SKIN to be applied to each ship instead? And therefore it would be permanent on that ship instead of the account, thus not causing market oversaturation and value decline. |

Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 18:47:36 -
[2] - Quote
Pretty curious here... whats up with the MASSIVE price difference between SKINs of the same hull class? Like between the Punisher and the Merlin... what gives?
Further, shame on you for taking the old ones off the NEX store... I had been too busy and pre-occupied to take the time to figure out which ones I wanted, now instead of having enough Aur to buy half a dozen 10x BPCs, now I barely have enough for 1 or 2 specific individual SKINs.
But seriously though... how do you see the market saturation affecting the price of all these SKINs over time? So I'll just save my Aur and my ISK for after everybody has them and they are worthless because nobody needs to buy them anymore, real great plan for sustained use.
And what the heck does the "Market" entry mean in the price column? That it isn't going to be available for Aur but only through LP stores and then the open market for ISK? |

Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 19:06:19 -
[3] - Quote
Tristan Valentina wrote:Could we get a bit of a discussion on the pricing of these skins?
CCP what is your thinking on this pricing?
Personally it seems very high for purely cosmetic additions to the game. I understand that artists need to be payed but compared to a 300 aurum pair of pants 1540 for a digital file that changes the color of my Malestrom seems extreme.
Anyone have thoughts? Or say the difference between:
Merlin Wiyrkomi 740 Merlin Nugoeihuvi 4300 Punisher Tash-Murkon 1540 Punisher Kador 2390
Makes no sense to me, none.
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Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 20:00:13 -
[4] - Quote
Rivr Luzade wrote:When is this stuff going to appear in LP stores? I throw hundreds of Euros down your throat every year and then I still have to pay another multi-year subscription worth of Euros to get access to these skins? Yeah, there is Eve Online (subscription based), and Pretty Special Space Paint Online (also separately subscription based).
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Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 20:13:18 -
[5] - Quote
Black Romero wrote:I would go so far as to call this the preeminent micro-transaction system in MMORPGs. The CHEAPEST ship SKIN being near $5 and the more expensive ones being over $30 and you call this the best micro-transaction of all?
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Dangeresque Too
Pistols for Pandas
151
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Posted - 2015.04.21 23:38:39 -
[6] - Quote
Lena Lazair wrote:Especially when there are plenty of cheap permanent skins that will settle in the 50-150m range for "poors" to buy in-game as well, assuming people are rational and peg these to the going PLEX/AUR/$/ISK rates. Except the going PLEX/Aur/$/ISK rates put the cheapest of the posted SKINs at 740 Aur, which is about 200m ISK, or roughly $5. Where do you see the 50m ISK ones?
As well as a significant number of SKINs going for upwards of PLEX costs, which then leaves a person with the choice, pay for 1 month of game time, or paint my ship some half obscure color most people won't notice cause they will never look that closely at my ship? Heck half of the color schemes are just a few shades different than the standard colors... This is going to be good reading once it hits TQ.
I can easily see most players looking at even just a short list of ships they fly and schemes they want that would easily equal being able to pay for an entire year's worth of game time, and that is just a short list. I really feel bad for the people that get suckered into this full out and spend 10's of thousands of Aur on SKINs.
Gaia Ma'chello wrote:If the speculation had started 3 weeks ago, I would agree with you. But there was a big spike that started about a day or two before the blog. That indicates something happened a day or two before the blog. There were no new threads, or blogs, or updates to Sisi, to account for it. So what's left? A leak. As Sherlock Holmes would say, whenever all other possibilities have been eliminated, whatever is left must be true. You know what happened a day or two before the blog, people realized it was about a week before the change was going live, which is prime time to do market speculation, I was planning to actually do all my speculating this afternoon when I got home (was going to spend this morning figuring out which old skins I wanted to stock up on) but then I saw the blog and it was too late. Anyone that has been following this and having our feedback ignored since the very beginning knew it was coming and the smarter ones just jumped on it a little quicker than the rest of us. |

Dangeresque Too
Pistols for Pandas
151
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Posted - 2015.04.21 23:39:45 -
[7] - Quote
Magosian wrote:Sorry if this was already covered, but I'm curious why the BC/dessy ship skins which come from lowsec besieged sites are 30-day temporary. It was already covered, like 5 or 6 times, even by dev posts on the first page or two. As well as in the blog.
Yes, if it comes from a site drop, it will be time limited. |

Dangeresque Too
Pistols for Pandas
151
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Posted - 2015.04.21 23:46:39 -
[8] - Quote
Magosian wrote:Dangeresque Too wrote:Magosian wrote:Sorry if this was already covered, but I'm curious why the BC/dessy ship skins which come from lowsec besieged sites are 30-day temporary. It was already covered, like 5 or 6 times, even by dev posts on the first page or two. As well as in the blog. Yes, if it comes from a site drop, it will be time limited. Yes but WHY? They say it is to retain their value, because the permanent SKIN system is poorly designed in that it has a continually shrinking target market, and therefore diminishing value as fewer and fewer people have a need to purchase a SKIN.
Except that is a load of crap cause I know fewer people that will want to pay an additional monthly fee to keep their pirate paint scheme. So my guess is these will be so rarely bought the markets will tank much faster than if they were permanent.
Also mind you, if they had listened to a myriad of player feedback and suggestions about permanent SKINs vs a variety of other implementations (Rig slot, special Module slot, etc that could just be 'fitted' to a ship instead of making it a 'new' ship like the old one did) then they wouldn't have the issue of permanent or time limited nonsense.
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Dangeresque Too
Pistols for Pandas
152
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Posted - 2015.04.22 00:26:31 -
[9] - Quote
Tyberius Franklin wrote:Natya Mebelle wrote:I still wonder if it would not have been better to keep the skins around their old price but instead of making them unlock on account, they are like modules which you slot into a new slot on the ship. You could have exchanged the skins on that compatible ship as you would have seen fit, so you could either risk them or not, by leaving the skin in station.
This would have cleared up the market as well but still kept the skins in the category of "destructible item" like anything else in Eve... okay, except the golden pod.
I'm still debating which way would have been better. Spending much more money on a permanent skin, or paying less money for a possible destruction.
But wait... what... if BOTH could be done? You know, options are awesome? Maybe food for thought for future updates c: Maybe this decision came about by observing the willingness of people to fly with skinned ships. Considering the relative skin to hull cost I'd imagine loss was a potential factor limiting adoption, thus this addresses that while leaving the skins with their same relative value. Though they didn't exactly implement an "easy to use" test system, as you had to un-rig your ship in order to apply the skin... and I don't know many people that went so far to do that, or to buy a completely secondary ship and put a 2nd set of rigs on it.
So their test use case data was flawed to begin with. And then they went a completely different direction...
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Dangeresque Too
Pistols for Pandas
152
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Posted - 2015.04.22 00:44:35 -
[10] - Quote
Tyberius Franklin wrote:Someone whelping thoraxes or ganking in catalysts would likely find the current system prohibitive without even encountering rigging issues. The incoming system allows you to more feasibly die in style. Except in most cases with the common skins they were only a few million at most, so losing a Nug Merlin was just another Merlin. Now on the other hand you can spend more than you would to PLEX your account for an entire month. In addition to creating an unsustainable market condition in which you have increasingly smaller target audience.
Having the SKIN as a rig or module slot would keep the market sustainable. And if they went with a module slot option (or even a specialized SKIN slot) then you would be able to remove it or exchange it for a different one, so the risk of loss wouldn't be as heavy.
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 13:58:40 -
[11] - Quote
Sven Viko VIkolander wrote:buying all of the new ship SKINs coming on April 28th will cost:
263,945 AURUM.
which is approximately 64b isk in value,
or 1,170 USD.
And you will probably release more eventually...
Uhhhh, that seems a little high. JUST A little. It is so high that basically no one will attempt to collect all of the skins, whereas if they were substantially lower in price you would have many more people buying all of them. My guess is they would rather chance a few less than intelligent people with too much bloody money that buy a lot of these instead of making the reasonable and responsible business/marketing choice and setting the price a little more reasonable.
Would be an interesting comparison to see how much the total for all the vanity items for other MMO's are. But my guess is that there are a lot more items in other games, though they are probably significantly cheaper individually.
Azusa Asara wrote:There are 254 ships in the game not including starters and shuttles or factions not shown in ISIS. If you release 4 skins per ship, that is 1016 skins in total, with the prices as are, people may buy 1 or 2 skins for their favorite ship and leave it at that.
These prices would be understandable if one could apply the Skin to any ship or at least any ship of a designated faction. This much for a single ship is insane. All the more reason I wish they had gone with a module slot type implementation of the SKIN systems instead of what they are doing. The way they are going there are going to be just plain tooooo many SKINs. This greatly increases their workload on the back end just to manage the system.
With having more generalized ship class or or faction allowance for SKIN use would greatly decrease the number of variants required. Further having the SKIN put on the ship via a module slot would allow people to apply or remove the SKIN at will to either put on a different ship or to apply a different SKIN to that one.
Lastly, since CCP has already proven that applying any SKIN to any ship does not require any further work from the art or development team (via all the various tools for previewing skins and being able to apply any SKIN to any hull, like the WebGL tool or even during several different panels at FanFest. Which is another reason why any justification for the hi prices in order to reward the art team seems to me a hollow reach at best.
Ned Thomas wrote:Don't know if it was ever mentioned in this thread, actually. I know I gave the answer in another thread down in general discussion, and CCP FoxFour is the one who originally answered it over on Reddit (always good to watch both here and there for Dev responses....and twitter.....yeesh these people are hard to keep up with). Anyway, the answer is that the special edition Miasmos-es have different base stats than the regular Miasmos, and they will remain separate ships because of this. Link to relevent posts on r/eve You know, because using Reddit as a primary feedback response mechanism as compared to their Official Forums and the Official Feedback Thread linked in the Official Devblog seems like a totally legit business model... why not just link the Reddit thread from the Devblog instead of this thread?
Sojourn wrote:The LIMITED EDITION SHIP no longer becomes limited edition because it will be a skin that can be applied to your ship constantly over and over again. That was the point I am making. Limited is no longer Limited. Its unlimited for that character. They can go and lose as many of them ships with them skins as they want. Glad someone else sees this too... and how realistically easily can you visually tell the difference between a Victory Edition and a standard Rattlesnake skin as it warps past you at a gate?
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